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	<title>A MAZE. Festival &#187; Games Culture Circle</title>
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	<link>http://old.amaze-festival.de</link>
	<description>...celebrating the convergence of games and art.</description>
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		<title>Ralph H. Baer beim Games Culture Circle!</title>
		<link>http://old.amaze-festival.de/2009/07/03/ralph-h-baer-beim-games-culture-circle/</link>
		<comments>http://old.amaze-festival.de/2009/07/03/ralph-h-baer-beim-games-culture-circle/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 14:56:26 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Games Culture Circle]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://amaze-festival.de/wp/?p=895</guid>
		<description><![CDATA[
Am 29.7.2009 wird der Erfinder der Heimvideospiele Berlin besuchen. Anlass ist die Veröffentlichung seiner Sammlung historischer Dokumente rund um die Erfindung des ersten Heimvideospiels, der Odyssey Konsole von 1972. Die Sammlung wurde in einer exklusiven Kooperation mit dem Computerspiele Museum nun in ein Onlinearchiv eingearbeitet, das am 29.7. der Öffentlichkeit als &#8220;Timeline History of Games&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><span style="font-size: 10pt;"><img class="alignnone size-full wp-image-896" title="baer_harrison_web" src="http://amaze-festival.de/wp/wp-content/uploads/baer_harrison_web.jpg" alt="baer_harrison_web" width="520" height="355" /></span></p>
<p class="MsoNormal"><span style="font-size: 10pt;">Am 29.7.2009 wird der Erfinder der Heimvideospiele Berlin besuchen. Anlass ist die Veröffentlichung seiner Sammlung historischer Dokumente rund um die Erfindung des ersten Heimvideospiels, der Odyssey Konsole von 1972. Die Sammlung wurde in einer exklusiven Kooperation mit dem Computerspiele Museum nun in ein Onlinearchiv eingearbeitet, das am 29.7. der Öffentlichkeit als &#8220;Timeline History of Games&#8221; erstmals vorgestellt wird und von da an online frei zugänglich ist.</span></p>
<p class="MsoNormal">Veranstalter des historsichen Events sind das <a href="http://www.computerspielemuseum.de/" target="_blank">Computerspiele Museum</a> im fjs e.V., das <a href="http://www.xing.com/net/bg" target="_blank">Berlin Gaming Network</a> und die <a href="http://www.amaze-festival.de">A MAZE. GbR</a>.<br />
In der <a href="http://www.homebase-berlin.net" target="_blank">HomeBase Lounge</a>!</p>
<p class="MsoNormal"><span style="font-size: 10pt;">&#8220;Einen besseren Startschuss nach dem Umzug des<span> </span>Games Culture Circles (GCC) in die Homebase kann es kaum geben&#8221;, unterstreicht Thorsten S. Wiedemann, Artistic Director bei A MAZE. Die Heimkonsole ist gleichermaßen Sinnbild für eine neue, interaktive Form der Unterhaltung, als auch der Geburt einer ganz neuen Videospielkultur. Inspiriert von Spielen hat eine künstlerische Reflexion des neuen Massenmediums begonnen, die sich bis heute fortsetzt. Mit einer kleinen Ausstellung wird diese kulturelle Umrahmung der Historie zur Interaktion freigegeben. Der GCC, moderiert von Andreas Lange, wird in regelmäßigen Abständen Talkgäste einladen, um die Konvergenzen von Computerspiel und diversen Kunst- und Kulturformen zu hinterfragen – ohne den Bezug zur Medienindustrie zu verlieren.</span></p>
<p class="MsoNormal"><span style="font-size: 10pt;"> </span></p>
<p class="MsoNormal"><span style="font-size: 10pt;">&#8220;Es ist für uns eine historische Gelegenheit und auch eine große Ehre, dass wir in sehr engem Kontakt mit Hr. Baer dieses Kapitel der Gründungsgeschichte der Computer- und Videospiele-Industrie anhand von Originaldokumenten einer breiten Öffentlichkeit zugänglich machen können&#8221;, sagt Andreas Lange, Direktor des Computerspiele Museums. Weiterer Kooperationspartner bei der Produktion der Timeline ist die Kunsthochschule Kassel/ Fachbereich Visuelle Kommunikation, die für das Onlinearchiv<span> </span>die Gestaltung entworfen hat.</span></p>
<p class="MsoNormal"><span style="font-size: 10pt;"> </span></p>
<p class="MsoNormal"><span style="font-size: 10pt;">„Ich freue mich, dass wir den Vater der Heimvideospiele als Gast für eine Veranstaltung unseres Berlin Gaming-Netzwerkes gewinnen konnten. Der Besuch von Herrn Baer unterstreicht den hohen Stellenwert, den Berlin als Games-Standort auch über die Landesgrenzen hinaus besitzt“, kommentiert Benjamin Bezold, Senior PR Manager von TGC, den Deutschland-Besuch von Ralph H. Baer . Mit seinem Business-Netzwerk „Berlin Gaming“ möchte der Berliner Publisher TGC – The Games Company allen gamesaffinen Berlinern die Möglichkeit geben, innerhalb der Gruppe kreative Ideen auszutauschen, Synergien zu nutzen und das eigene Kontaktnetzwerk zu erweitern. „Berlin Gaming“ zählt momentan über 400 registrierte Mitglieder.</span></p>
<p class="MsoNormal"><span style="font-size: 10pt;">Ort:<br />
</span><strong><span style="font-size: 10pt;">HomeBase Lounge Berlin</span></strong></p>
<p class="MsoNormal"><span style="font-size: 10pt;">Köthener Str. 44<br />
10963 Berlin</span></p>
<p class="MsoNormal"><a href="http://www.homebase-berlin.net" target="_blank"><span style="font-size: 10pt;">www.homebase-berlin.net</span></a></p>
<p class="MsoNormal"><span style="font-size: 10pt;"> </span></p>
<p class="MsoNormal"><span style="font-size: 10pt;">Beginn: 19 Uhr</span></p>
<p class="MsoNormal"><span style="font-size: 10pt;">Der Eintritt ist frei.</span></p>
<p class="MsoNormal"><span style="font-size: 10pt;">Rückfragen und Infos unter: info@amaze-festival.de</span></p>
<p class="MsoNormal">***<br />
<span style="font-size: 10pt;">Erste Inspirationen von seinem Besuch im Computerspielemuseum 2006:</span></p>
<p class="MsoNormal"><span style="font-size: 10pt;"><a href="http://www.youtube.com/watch?v=q8khOCIK-Dg&amp;feature=channel_page" target="_blank">http://www.youtube.com/watch?v=q8khOCIK-Dg&amp;feature=channel_page</a><br />
<a href="http://www.youtube.com/watch?v=42BCU2DHKFU&amp;feature=channel" target="_blank">http://www.youtube.com/watch?v=42BCU2DHKFU&amp;feature=channel</a><br />
</span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Invitation: GAMES CULTURE CIRCLE II &#8211; 07.05.2009 &#8211; KIM</title>
		<link>http://old.amaze-festival.de/2009/05/04/invitation-games-culture-circle-ii-07052009-kim/</link>
		<comments>http://old.amaze-festival.de/2009/05/04/invitation-games-culture-circle-ii-07052009-kim/#comments</comments>
		<pubDate>Mon, 04 May 2009 00:47:46 +0000</pubDate>
		<dc:creator>Thorsten S.  Wiedemann</dc:creator>
				<category><![CDATA[A MAZE. Jump 'n Run]]></category>
		<category><![CDATA[Games Culture Circle]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Alan N. Shapiro]]></category>
		<category><![CDATA[GCC]]></category>
		<category><![CDATA[Raquel Meyers]]></category>

		<guid isPermaLink="false">http://amaze-festival.de/wp/?p=470</guid>
		<description><![CDATA[A MAZE. and Computerspiele Museum invite you to the lecture of technology expert
and coder Alan N. Shapiro about &#8220;The Future of Software&#8221; (for more details,
please read the abstract below the flyer). This lecture will open the discussion hosted
by Andreas Lange. 
You are welcome to join the circle with your questions and visions. 
Following we present [...]]]></description>
			<content:encoded><![CDATA[<p>A MAZE. and Computerspiele Museum invite you to the lecture of technology expert<br />
and coder <b>Alan N. Shapiro</b> about &#8220;The Future of Software&#8221; (for more details,<br />
please read the abstract below the flyer). This lecture will open the discussion hosted<br />
by Andreas Lange. </p>
<p><b>You are welcome to join the circle with your questions and visions. </b></p>
<p>Following we present a range of &#8220;Pixel Video Art&#8221; and a live VJ Set of the artist <a href="http://www.raquelmeyers.com">Raquel Meyers</a> from Madrid. </p>
<p>###################################</p>
<p><b>Thu 07.05.2009 &#8211; KIM &#8211; Brunnenstr. 10<br />
Start: 8pm</b></p>
<p>###################################</p>
<p><img src="http://i184.photobucket.com/albums/x162/st0rn0/GCCIIFlyer_2www.jpg" width="240" height="320"></p>
<p>&#8220;The Future of Software&#8221; by Alan N. Shapiro</p>
<p>We stand on the threshold of a paradigm shift in computer science.<br />
Since the Second World War generation of information theorists such<br />
as Alan Turing, John von Neumann, Norbert Wiener, and Claude Shannon,<br />
we have operated within the paradigm of digital or binary computing.<br />
In the next years, Artificial Life, quantum computing in software,<br />
and complex adaptive systems will emerge. A-Life is a paradigm of<br />
software as living organism rather than as mechanistic machine. It<br />
will be fundamentally more powerful in what it can do than existing<br />
informatic programs. It will have the properties of self-learning,<br />
real-time systemic awareness, and autonomous thinking. More powerful<br />
software can be of great benefit to humanity. So far software has<br />
mostly made our lives more difficult, adding to our workload. In<br />
business, the new software will be much more flexible and adapt<br />
itself in a customized way to our real business processes. More like<br />
the Utopian vision of technology as a liberating force that a thinker<br />
like Herbert Marcuse had in the 1960s. In gaming, more powerful<br />
software will mean the creation of virtual reality environments.<br />
What we can experience will be more like &#8220;reality&#8221; than what we have<br />
had so far in gaming. It will be like the Holodeck in Star Trek: The<br />
Next Generation. There will be more of a disappearance of the<br />
distinction between the Real and the Virtual. Jean Baudrillard was<br />
the great thinker of this disappearance, so we have to reflect<br />
seriously on Baudrillard&#8217;s ideas.<br />
Gaming is a very important experiment in the exploration of the<br />
Virtual-Real. Gaming will be much more embodied than before.<br />
We will be really present in these Virtual-Real environments with all<br />
of our senses. The passion for games should be appreciated by<br />
society as a healthy force rather than feared as a danger.<br />
Our society needs to recognize that it is in a crisis at all levels<br />
because it has over-emphasized conformism and the workaday Real.<br />
The gamer teaches us about respect for rules, and about playfulness -<br />
these two qualities are not opposed to each other. As Baudrillard<br />
scholar Gerry Coulter says, &#8220;the gamer is a traveler into our future<br />
of total immersion in virtuality.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://old.amaze-festival.de/2009/05/04/invitation-games-culture-circle-ii-07052009-kim/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GAMES CULTURE CIRCLE 01 &#8211; VIDEO ist ONLINE</title>
		<link>http://old.amaze-festival.de/2009/04/02/games-culture-circle-01-video-ist-online/</link>
		<comments>http://old.amaze-festival.de/2009/04/02/games-culture-circle-01-video-ist-online/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 13:51:35 +0000</pubDate>
		<dc:creator>Thorsten S.  Wiedemann</dc:creator>
				<category><![CDATA[Games Culture Circle]]></category>
		<category><![CDATA[A MAZE.]]></category>
		<category><![CDATA[Computerspiele Museum]]></category>
		<category><![CDATA[GCC]]></category>

		<guid isPermaLink="false">http://amaze-festival.de/?p=319</guid>
		<description><![CDATA[Pünktlich, zwei Tage nach dem 1. Deutschen Computerspielpreis ist das erste Video
des Games Culture Circles (GCC) fertig. Wir danken hiermit unseren Gästen Malte
Behrmann, Thomas Feibel und Robert Glashüttner, die sich in dieser ungezwungenen
Runde mit Andreas Lange über das Thema &#8220;Deutscher Computerspielpreis: Kulturgut Games?&#8221; austauschten. 
Vielen Dank auch allen Helfern und den Zuschauern. Nun roll the video!
GAMES [...]]]></description>
			<content:encoded><![CDATA[<p>Pünktlich, zwei Tage nach dem 1. Deutschen Computerspielpreis ist das erste Video<br />
des Games Culture Circles (GCC) fertig. Wir danken hiermit unseren Gästen Malte<br />
Behrmann, Thomas Feibel und Robert Glashüttner, die sich in dieser ungezwungenen<br />
Runde mit Andreas Lange über das Thema &#8220;Deutscher Computerspielpreis: Kulturgut Games?&#8221; austauschten. <br/><br />
Vielen Dank auch allen Helfern und den Zuschauern. Nun roll the video!<br/><br />
<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3971725&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3971725&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><a href="http://vimeo.com/3971725">GAMES CULTURE CIRCLE 01</a> from <a href="http://vimeo.com/user1526204">A MAZE.</a> on <a href="http://vimeo.com">Vimeo</a>.<br />
<br/><br />
Der nächste GCC findet am 7. Mai 2009 im KIM statt. Hierzu wird Andreas Lange den<br />
Experten Alan N. Shapiro mit seinem Thema &#8220;The Future of Software&#8221; begrüssen. <br/><br />
/// <br/><br />
&#8220;The Future of Software&#8221;<br />
by Alan N. Shapiro<br />
We stand on the threshold of a paradigm shift in computer science. Since the<br />
Second World War generation of information theorists such as Alan Turing,<br />
John von Neumann, Norbert Wiener, and Claude Shannon, we have operated<br />
within the paradigm of digital or binary computing. In the next years,<br />
Artificial Life, quantum computing in software, and complex adaptive systems<br />
will emerge. A-Life is a paradigm of software as living organism rather than<br />
as mechanistic machine. It will be fundamentally more powerful in what it<br />
can do than existing informatic programs. It will have the properties of<br />
self-learning, real-time systemic awareness, and autonomous thinking. More<br />
powerful software can be of great benefit to humanity. So far software has<br />
mostly made our lives more difficult, adding to our workload. In business,<br />
the new software will be much more flexible and adapt itself in a customized<br />
way to our real business processes. More like the Utopian vision of<br />
technology as a liberating force that a thinker like Herbert Marcuse had in<br />
the 1960s. In gaming, more powerful software will mean the creation of<br />
virtual reality environments.<br />
What we can experience will be more like &#8220;reality&#8221; than what we have had so<br />
far in gaming. It will be like the Holodeck in Star Trek: The Next<br />
Generation. There will be more of a disappearance of the distinction between<br />
the Real and the Virtual. Jean Baudrillard was the great thinker of this<br />
disappearance, so we have to reflect seriously on Baudrillard&#8217;s ideas.<br />
Gaming is a very<br />
important experiment in the exploration of the Virtual-Real. Gaming will be<br />
much more embodied than before. We will be really present in these<br />
Virtual-Real environments with all of our senses.<br />
The passion for games should be appreciated by society as a healthy force<br />
rather than feared as a danger.<br />
Our society needs to recognize that it is in a crisis at all levels because<br />
it has over-emphasized conformism and the workaday Real. The gamer teaches<br />
us about respect for rules, and about playfulness &#8211; these two qualities are<br />
not opposed to each other. As Baudrillard scholar Gerry Coulter says, &#8220;the<br />
gamer is a traveler into our future of total immersion in virtuality.&#8221;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GAMES CULTURE CIRCLE (GCC) &#8211; 1.ROUND &#8211; 05.03.2008 at KIM</title>
		<link>http://old.amaze-festival.de/2009/03/05/games-culture-circle-gcc-1round-05032008-at-kim/</link>
		<comments>http://old.amaze-festival.de/2009/03/05/games-culture-circle-gcc-1round-05032008-at-kim/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 14:15:50 +0000</pubDate>
		<dc:creator>Thorsten S.  Wiedemann</dc:creator>
				<category><![CDATA[Games Culture Circle]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[GCC]]></category>

		<guid isPermaLink="false">http://amaze-festival.de/?p=307</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><img src="http://i184.photobucket.com/albums/x162/st0rn0/GCCAMAZE_8.jpg" width="400" height="400"></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Are violent videogames adequately preparing children for the Apocalypse? &#8211; ONN Talk</title>
		<link>http://old.amaze-festival.de/2009/03/04/are-violent-videogames-adequately-preparing-children-for-the-apocalypse-onn-talk/</link>
		<comments>http://old.amaze-festival.de/2009/03/04/are-violent-videogames-adequately-preparing-children-for-the-apocalypse-onn-talk/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 09:29:51 +0000</pubDate>
		<dc:creator>Pongote</dc:creator>
				<category><![CDATA[Alternate Reality]]></category>
		<category><![CDATA[Games Culture Circle]]></category>

		<guid isPermaLink="false">http://amaze-festival.de/?p=305</guid>
		<description><![CDATA[In preparation to the upcoming Games Culture Circle a special report from Onion News Network:
&#160;
Are Violent Video Games Adequately Preparing Children For The Apocalypse?
]]></description>
			<content:encoded><![CDATA[<p><strong>In preparation to the upcoming <a href="http://amaze-festival.de/2009/03/02/games-culture-circle-01-jumpn-run-06-thur-march-5/">Games Culture Circle</a> a special report from Onion News Network:</strong></p>
<p>&nbsp;</p>
<p><object width="480" height="430"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.theonion.com/content/themes/common/assets/onn_embed/embedded_player.swf?image=http%3A%2F%2Fwww.theonion.com%2Fcontent%2Ffiles%2Fimages%2FPOST_APOCALYPTIC_article.jpg&amp;videoid=93495&#038;title=Are%20Violent%20Video%20Games%20Adequately%20Preparing%20Children%20For%20The%20Apocalypse%3F" /><param name="wmode" value="transparent" /><embed src="http://www.theonion.com/content/themes/common/assets/onn_embed/embedded_player.swf"type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" wmode="transparent" width="480" height="430"flashvars="image=http%3A%2F%2Fwww.theonion.com%2Fcontent%2Ffiles%2Fimages%2FPOST_APOCALYPTIC_article.jpg&#038;videoid=93495&#038;title=Are%20Violent%20Video%20Games%20Adequately%20Preparing%20Children%20For%20The%20Apocalypse%3F"></embed></object><br /><a href="http://www.theonion.com/content/video/are_violent_video_games">Are Violent Video Games Adequately Preparing Children For The Apocalypse?</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Games Culture Circle 01 [+] Jump&#8217;n Run 06 &#8211; THU, March 5</title>
		<link>http://old.amaze-festival.de/2009/03/02/games-culture-circle-01-jumpn-run-06-thur-march-5/</link>
		<comments>http://old.amaze-festival.de/2009/03/02/games-culture-circle-01-jumpn-run-06-thur-march-5/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 19:49:33 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[A MAZE. Jump 'n Run]]></category>
		<category><![CDATA[Games Culture Circle]]></category>

		<guid isPermaLink="false">http://amaze-festival.de/?p=304</guid>
		<description><![CDATA[
&#160;
Join the discussion and continue celebrating!

&#160;
On March 31st, 2009, the German Video Game-Award will be conferred for the first time by the Federal Government Commissioner for Culture and the Media, Bernd Neumann, and the game-associations BIU, G.A.M.E, BITKOM and BVDW.
The prize awards &#8216;outstanding German game productions&#8217; in nine categories. Prior to the award ceremony we&#8217;d [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.amaze-festival.de/wp-content/media/AJNR06_320.png" alt="GCC JNR06" /></p>
<p>&nbsp;</p>
<p><strong>Join the discussion and continue celebrating!<br />
</strong>
<p>&nbsp;</p>
<p>On March 31st, 2009, the German Video Game-Award will be conferred for the first time by the Federal Government Commissioner for Culture and the Media, Bernd Neumann, and the game-associations BIU, G.A.M.E, BITKOM and BVDW.<br />
The prize awards &#8216;outstanding German game productions&#8217; in nine categories. Prior to the award ceremony we&#8217;d like to question the criteria of the prize as well as its significance regarding the cultural value of video games.<br />
References and connections to former &#8216;modern&#8217; media like film will be an obvious topic. </p>
<p>&nbsp;</p>
<h3>::Games Culture Circle 01</h3>
<p>Thursday, March 5, 2009, at 8pm.<br />
at KIM, Brunnenstr. 10 in 10119 Berlin</p>
<p>&nbsp;</p>
<p>Our guests are:<br />
<strong>Malte Behrmann</strong>, member of the jury of the German Video Game Award and representative of the German game developers association, G.A.M.E. e.V.;<br />
<strong>Thomas Feibel</strong>, member of the jury of the German Video Game Award, initiator of the German youth software award, TOMMI;<br />
<strong>Robert Glashüttner</strong>, editor at Radio FM4 (ORF.at), member and consultant at the Austrian Games-Culture Club, SUBOTRON, Vienna.</p>
<p>&nbsp;</p>
<p>Hosted by <strong>Andreas Lange</strong> (Computerspiele Museum).</p>
<p>&nbsp;</p>
<p>The Games Culture Circle takes place at least four times a year on the occasion of the A MAZE JUMP&#8217;N Run event series and establishes a discourse around on the convergence of computer games, art and culture. The Games Culture Circle is organised in cooperation between the Computerspiele Museum (part of fjs e.V.), DiGa e.V. and A MAZE. GbR Liebe Wiedemann. </p>
<p>&nbsp;</p>
<p>After the official talk A MAZE. JUMP’N RUN 06 gives the opportunity to continue the discussion accompanied by cool drinks, selected games and excellent chiptune sounds by Computadora (Bleepstreet Records).</p>
<p>&nbsp;</p>
<p><strong><a href="http://www.computerspielemuseum.de">www.computerspielemuseum.de</a><br />
<a href="http://www.amaze-festival.de">www.amaze-festival.de</a><br />
<a href="http://www.bleepstreet.com">www.bleepstreet.com</a></strong></p>
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