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	<title>A MAZE. Festival &#187; Artists</title>
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	<link>http://old.amaze-festival.de</link>
	<description>...celebrating the convergence of games and art.</description>
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			<item>
		<title>Christian Candid</title>
		<link>http://old.amaze-festival.de/2010/01/06/christian-candid/</link>
		<comments>http://old.amaze-festival.de/2010/01/06/christian-candid/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 15:36:31 +0000</pubDate>
		<dc:creator>Karla</dc:creator>
				<category><![CDATA[A MAZE.]]></category>
		<category><![CDATA[A MAZE. Interact]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[DJ]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://amaze-festival.de/?p=1856</guid>
		<description><![CDATA[DJ and producer Christian Candid founded the indie label Klein Records in Vienna, which soon celebrated international fame. He performs worldwide and although now based in London, he returns for his monthly club night at Pling-Plong Klub to play records with illustrious guests à la Boys Noize, MSTRKRFT, Mr Oizo, Hot Chip or The Whitest [...]]]></description>
			<content:encoded><![CDATA[<p>DJ and producer Christian Candid founded the indie label Klein Records in Vienna, which soon celebrated international fame. He performs worldwide and although now based in London, he returns for his monthly club night at Pling-Plong Klub to play records with illustrious guests à la Boys Noize, MSTRKRFT, Mr Oizo, Hot Chip or The Whitest Boy Alive. As avid Vib Ribbon addict he has a heart for chiptunes and has founded the platform Track-Record.Net in order to merge indie music and video games on a creative and economic basis.<br />
<a href="http://www.kleinrecords.com">www.kleinrecords.com</a></p>
<p>Participation at A MAZE. Interact<br />
<a href="../interact/bonus-cheat/">Jump&#8217;n Run Bonus Cheat, February 2, 2010.</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Julian Oliver</title>
		<link>http://old.amaze-festival.de/2010/01/04/julian-oliver/</link>
		<comments>http://old.amaze-festival.de/2010/01/04/julian-oliver/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 15:41:45 +0000</pubDate>
		<dc:creator>Karla</dc:creator>
				<category><![CDATA[A MAZE.]]></category>
		<category><![CDATA[A MAZE. Interact]]></category>
		<category><![CDATA[Artists]]></category>

		<guid isPermaLink="false">http://amaze-festival.de/?p=1861</guid>
		<description><![CDATA[Julian Oliver is a New Zealand born artist, game-developer and lecturer. He has given numerous workshops and master classes in game-design, artistic game-development, interface design as well as augmented reality and open source development practices worldwide. His work is shown at international recognized museums and electronic art events. His spatial-memory game LevelHead was rewarded with [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-1991 alignleft" style="border: 0pt none; margin: 5px;" title="julian-oliver_lg2_300dpi" src="http://amaze-festival.de/wp-content/uploads/julian-oliver_lg2_300dpi.jpg" alt="julian-oliver_lg2_300dpi" width="150" />Julian Oliver is a New Zealand born artist, game-developer and lecturer. He has given numerous workshops and master classes in game-design, artistic game-development, interface design as well as augmented reality and open source development practices worldwide. His work is shown at international recognized museums and electronic art events. His spatial-memory game LevelHead was rewarded with the Prix Ars Electronica 2008 in the category Interactive Art. With Fijuu2 (2006) and q3apd (2006) he establishes a strong relationship of his art to music. These audiovisual experiences allow for emergent compositions. Julian Oliver lives and works in Berlin.<br />
<a href="http://www.julianoliver.com">www.julianoliver.com</a></p>
<p>Participation at A MAZE. Interact<br />
<a href="http://amaze-festival.de/interact/symposium/">Symposium, January 31, 2010<strong></strong></a> and Installation at <a href="http://amaze-festival.de/interact/bonus-cheat/">Jump&#8217;n Run Bonus Cheat</a><a href="../interact/bonus-cheat/">, February 2, 2010.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Leonard J. Paul</title>
		<link>http://old.amaze-festival.de/2010/01/02/leonard-j-paul/</link>
		<comments>http://old.amaze-festival.de/2010/01/02/leonard-j-paul/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 15:45:13 +0000</pubDate>
		<dc:creator>Karla</dc:creator>
				<category><![CDATA[A MAZE.]]></category>
		<category><![CDATA[A MAZE. Interact]]></category>
		<category><![CDATA[Artists]]></category>

		<guid isPermaLink="false">http://amaze-festival.de/?p=1867</guid>
		<description><![CDATA[Leonard Paul is a musician, composer, video game audio coder, teacher at the Vancouver Film School, and lecturer at diverse events like the Game Developers Conference or the New Forms Festival. He attained his Honours degree in Computer Science at Simon Fraser University in BC, Canada, with an Extended Minor in Music concentrating in Electroacoustics. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-1914" style="border: 0pt none; margin: 5px;" title="Paul_web" src="http://amaze-festival.de/wp-content/uploads/Paul_web.jpg" alt="Paul_web" width="200" />Leonard Paul is a musician, composer, video game audio coder, teacher at the Vancouver Film School, and lecturer at diverse events like the Game Developers Conference or the New Forms Festival. He attained his Honours degree in Computer Science at Simon Fraser University in BC, Canada, with an Extended Minor in Music concentrating in Electroacoustics. He has worked on many games, such as EA&#8217;s &#8216;Need For Speed: Hot Pursuit 2&#8242; and Rockstar&#8217;s &#8216;Max Payne 2&#8242;, composed the soundtrack of the award winning documentary &#8216;The Corporation&#8217;, toured through Germany as &#8216;Freaky DNA&#8217; and was mentoring artists at one of the longest running digital artworks, the Surrey Remixx Project, in the Vancouver Area.<br />
<a href="http://www.videogameaudio.com/">www.videogameaudio.com/</a></p>
<p>Participation at A MAZE. Interact<br />
<a href="../interact/symposium/">Symposium, January 31, 2010</a> and <a href="http://amaze-festival.de/interact/workshops/">workshop, January 30 to February 1, 2010.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Damian Stewart</title>
		<link>http://old.amaze-festival.de/2010/01/02/damian-stewart/</link>
		<comments>http://old.amaze-festival.de/2010/01/02/damian-stewart/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 14:40:28 +0000</pubDate>
		<dc:creator>Karla</dc:creator>
				<category><![CDATA[A MAZE. Interact]]></category>
		<category><![CDATA[Artists]]></category>

		<guid isPermaLink="false">http://amaze-festival.de/?p=1858</guid>
		<description><![CDATA[
Damian Stewart is an artist, interaction designer, and creative software programmer, originally from New Zealand and currently based in Europe. His installation and performance work is driven by a desire to explore and communicate new kinds of experiences – e.g. through creating senses of space that transcend the immediate physical environment of the viewer. Recent [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-1898" style="border: 0pt none; margin: 5px;" title="stewart_web" src="http://amaze-festival.de/wp-content/uploads/stewart_web1.jpg" alt="stewart_web" width="200" /></p>
<p>Damian Stewart is an artist, interaction designer, and creative software programmer, originally from New Zealand and currently based in Europe. His installation and performance work is driven by a desire to explore and communicate new kinds of experiences – e.g. through creating senses of space that transcend the immediate physical environment of the viewer. Recent work includes projections, light performances, iPhone applications, custom electronics development, and environment sonification projects. Stewart is part of the openframeworks development group.<br />
<a href="http://www.frey.co.nz">www.frey.co.nz</a></p>
<p>Participation at A MAZE. Interact<br />
<a href="../interact/bonus-cheat/">Jump&#8217;n Run Bonus Cheat, February 2, 2010.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WiiJ Timski</title>
		<link>http://old.amaze-festival.de/2009/12/29/wiij-timski/</link>
		<comments>http://old.amaze-festival.de/2009/12/29/wiij-timski/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 16:28:03 +0000</pubDate>
		<dc:creator>Karla</dc:creator>
				<category><![CDATA[A MAZE.]]></category>
		<category><![CDATA[A MAZE. Interact]]></category>
		<category><![CDATA[Artists]]></category>

		<guid isPermaLink="false">http://amaze-festival.de/?p=1876</guid>
		<description><![CDATA[Tim Groeneboom was a traditional Drum’n&#8217;Bass / Breakbeat DJ for 5 years when he discovered Nintendo&#8217;s Wii in 2006. With his masters degree in music engineering at the Utrecht School of the Arts, some programming and a lot of training he was able to hook up the wiimote to Ableton and Max/Msp to control, play, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-1892" style="border: 0pt none; margin: 5px;" title="timski_web" src="http://amaze-festival.de/wp-content/uploads/timski_web.jpg" alt="timski_web" width="200" />Tim Groeneboom was a traditional Drum’n&#8217;Bass / Breakbeat DJ for 5 years when he discovered Nintendo&#8217;s Wii in 2006. With his masters degree in music engineering at the Utrecht School of the Arts, some programming and a lot of training he was able to hook up the wiimote to Ableton and Max/Msp to control, play, mix and filter music through gestical movement. Working as a developer for interactive spaces at Ijsfontein, he currently creates games and installations such as the Maya ball game at the Volkenkunde Museum Leiden.<br />
<a href="http://www.wiijtimski.com">www.wiijtimski.com</a></p>
<p><strong>Participation at A MAZE. Interact</strong><br />
<a href="http://amaze-festival.de/interact/bonus-cheat/">Jump&#8217;n Run Bonus Cheat, February 2, 2010.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tim Groeneboom (WiiJ Timski)</title>
		<link>http://old.amaze-festival.de/2009/11/06/tim-greneboom-wiij-timski/</link>
		<comments>http://old.amaze-festival.de/2009/11/06/tim-greneboom-wiij-timski/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 05:20:58 +0000</pubDate>
		<dc:creator>ma[d]</dc:creator>
				<category><![CDATA[Artists]]></category>

		<guid isPermaLink="false">http://amaze-festival.de/?p=1505</guid>
		<description><![CDATA[Today we will look into the field of music creation with games. That&#8217;s right: No music for games, no games to music- music through games. No big news here- we can see such developments since the first generation of computers itself. At this very beginning was the CSIRAC 1949 (Council for Scientific and Industrial Research [...]]]></description>
			<content:encoded><![CDATA[<p>Today we will look into the field of music creation with games. That&#8217;s right: No music for games, no games to music- music through games. No big news here- we can see such developments since the first generation of computers itself. At this very beginning was the <a href="http://en.wikipedia.org/wiki/CSIRAC">CSIRAC</a> 1949 (Council for Scientific and Industrial Research Automatic Computer). It had the ability to generate a auditory feedback, which was used to play simple melodies in 1950. For science of course! Too bad no one recorded it, so we&#8217;ll have to hear the music from the next computer: the <a href="http://en.wikipedia.org/wiki/Ferranti_Mark_1">Ferranti Mark 1</a>. Head over &gt; <a href="http://news.bbc.co.uk/2/hi/technology/7458479.stm">here</a> &lt; and listen to the oldest recorded computer music.</p>
<p><a href="http://amaze-festival.de/wp-content/uploads/800px-CSIRAC-Pano-Melb.-Museum-12.8.2008.jpg"><img class="alignnone size-medium wp-image-1513" src="http://amaze-festival.de/wp-content/uploads/800px-CSIRAC-Pano-Melb.-Museum-12.8.2008-300x126.jpg" alt="800px-CSIRAC-Pano,-Melb.-Museum,-12.8.2008" width="550" /></a><br />
<em>under ccsa3.0 by</em> <a href="http://commons.wikimedia.org/wiki/User:Jjron"><em>Jjron</em></a></p>
<p>So.. this is not gamemusic, right? Well, yeah- but this are the roots of the <a href="http://chiptune.com/">chiptunes</a> movement in the 80&#8217;s, where computers were marketed by their sound capabilities, music software arises and geeks programmed their songs with effects of beloved games. Much later, let&#8217;s say around 2000, the <a href="http://www.8bitpeoples.com/discography">chiptunes</a> movement gains interest again- mostly by the release of easy-to-use <a href="http://www.nanoloop.com/specs15.html">software for the Gameboy</a> and <a href="http://www.youtube.com/watch?v=FrvlhgG8z3I">live performances</a>.</p>
<p>As for now, there are a lot of playful ways to make music with a game. Look at <a href="http://www.youtube.com/watch?v=MhRJxcYrjm8">Electroplankton</a>, <a href="http://www.youtube.com/watch?v=pWnvEQeFNcA">Korg DS-10</a>, <a href="http://www.youtube.com/watch?v=y2L4bHAK0ng">Little Big Planet</a> or the <a href="http://www.youtube.com/watch?v=iulkKzW4fAE">Guitar Hero World Tour Music Studio</a> in which you can compose your own tracks with the GH-Guitar. However, you can always go further and gain complete freedom by using just the gamecontroller &#8211; like Tim Groeneboom aka <a href="http://www.wiijtimski.com/">WiiJ Timski</a>.</p>
<p>He was a traditional Drum&#8217;n'Bass/Breakbeat DJ for 5 years when he discovered the Wii in 2006. Using musicsoftware for his performances, there is not much going on for the audience- delivering some movement and a nice show would be great. So why not using the bluetooth-ability of the Wiimote to hook it up to <a href="http://www.ableton.com/">Ableton</a> over midi and <a href="http://www.cycling74.com/products/max5">Max/Msp</a> for access to the accelerometers, buttons and the joystick?</p>
<p>&#8220;In one of my first filters, I had to do moves like these. [Swings his hand far to the right] And this again and again. At some point my wrists hurt and now I&#8217;m doing much more with rotation.&#8221; After all, he has a masters degree in music engineering and by some programming and a lot of training he got it right: He could control, play, mix and filter music just by combinations of different gestures and buttons. Live. With a <a href="http://www.youtube.com/watch?v=V8AzTo8Mxek">great show</a>. Success!</p>
<p>His three fav-points about this:<br />
1. Bodymovement: It&#8217;s nice to see the movement of your body translating into sound.<br />
2. Wireless: &#8220;I always could go to the bar and get some beer, without stopping the music.&#8221;<br />
3. No equipment: So much lighter..</p>
<p>In a <a href="http://www.nintendo.com/wii/what/controllers">Wiimote</a> are a lot of nice sensors, but apparently this is not enough. He currently tries to use the new <a href="http://www.nintendo.com/wii/what/accessories/wiimotionplus">Motion Plus</a> and the <a href="http://www.nintendo.com/wii/what/accessories/balanceboard">Balance Board</a>. Luckily for us, he already got the <a href="http://en.wikipedia.org/wiki/Wii_Remote#Musical_instrument_controllers">Wii Guitar</a> ready: His performance with this ex-gamecontroller is just amazing! Watch, enjoy and remember: This is just the beginning of interactive, creative, musical expression through games.</p>
<p><code><br />
<a href="http://www.youtube.com/watch?v=IliF3dSETbE"><img class="alignnone size-medium wp-image-1519" src="http://amaze-festival.de/wp-content/uploads/Bild-1-300x168.png" alt="Bild 1" width="550" /></a><br />
</code></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Trent Reznor (NIN)</title>
		<link>http://old.amaze-festival.de/2009/10/30/trent-reznor-nin/</link>
		<comments>http://old.amaze-festival.de/2009/10/30/trent-reznor-nin/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 22:37:39 +0000</pubDate>
		<dc:creator>ma[d]</dc:creator>
				<category><![CDATA[Artists]]></category>

		<guid isPermaLink="false">http://amaze-festival.de/?p=1456</guid>
		<description><![CDATA[Nine Inch Nails was founded in 1988 by Trent Reznor in Cleveland, Ohio. Besides their influence in rock (they popularized electronic instruments and processing in that genre), they also did a revolutionary step in the convergence of games and music: the Quake Score and Soundeffects.

Around 1993 Reznor was just working with his Mac, never touching [...]]]></description>
			<content:encoded><![CDATA[<p>Nine Inch Nails was founded in 1988 by <a href="http://en.wikipedia.org/wiki/Trent_Reznor">Trent Reznor</a> in Cleveland, Ohio. Besides their influence in rock (they popularized electronic instruments and processing in that genre), they also did a revolutionary step in the convergence of games and music: the <a href="http://www.ninwiki.com/Quake">Quake Score and Soundeffects</a>.</p>
<p><a href="http://amaze-festival.de/wp-content/uploads/391px-Trent-Reznor_2009.jpg"><img class="size-medium wp-image-1458 alignleft" style="border: 0pt none;margin: 5px" src="http://amaze-festival.de/wp-content/uploads/391px-Trent-Reznor_2009-195x300.jpg" alt="391px-Trent-Reznor_2009" width="195" height="300" /></a></p>
<p>Around 1993 Reznor was just working with his Mac, never touching the PC world. But after someone showed him <a href="http://en.wikipedia.org/wiki/Wolfenstein_3D">Castle Wolfenstein 3D</a>, &#8220;I went out and bought whatever it was at the time, 386, 486, and we got hooked. The sense of being immersed in the game really struck a chord with me. And when we were rehearsing for the downward spiral tour, <a href="http://en.wikipedia.org/wiki/Doom_%28video_game%29">Doom</a> came out, and I was like, &#8216;Oh my god.&#8217;&#8221; So after meeting the <a href="http://en.wikipedia.org/wiki/Id_Software">id-guys</a>, he did the music and the sfx for the original <a href="http://en.wikipedia.org/wiki/Quake_%28video_game%29">Quake</a> (1996) not for the money, but for his love to the game.</p>
<p>The music itself was, as you could expect from the game and in contrast to the edgy, metallic weapon-sounds, dark, deep and kinda damaged, mostly atmospheric. &#8220;What I was hoping to achieve with the Quake music was not so much some adrenaline-pumping , &#8216;let&#8217;s go kick ass&#8217; kind of music, but more like the music in films<a href="http://en.wikipedia.org/wiki/John_Carpenter"> John Carpenter </a>- the tension and uneasiness &#8211; or David Lynch, the dissonance or sound as atmosphere enhancement.&#8221;</p>
<p>Reznor didn&#8217;t want to view the music as a lost NIN album, but his fans did. The packaging had a &#8216;New Nine Inch Nails Music&#8217; label and to hear the soundtrack, you also could insert the disc into a regular CD player. This two facts led many people to the game and gaming in general. Looking back, <a href="http://forum.nin.com/bb/read.php?9,85996">a Fan</a> said: &#8220;I can&#8217;t recall exactly why I tried Quake in the first place, but Trent&#8217;s work on the music really made me love it. Quake was the reason I bought my first Windows-based system.&#8221; However we also have these guys: &#8220;We heard the music, and tried it out in a CD player and i think it actually spent more time in audio racks than in computers.&#8221;</p>
<p>The huge success of the game, the advertising with the band and the technical possibilities to include CD music contributed to made it trendy to involve well known bands in the soundtrack. However, Quake was his one and only project, although the ex-drummer of NIN, <a href="http://en.wikipedia.org/wiki/Chris_Vrenna">Chris Vrenna</a>, did the music for Doom 3, Quake 4, American McGees&#8217;s Alice, Enter The Matrix and some more.</p>
<p>Two nice facts at the end:<br />
One: You can hear Nine Inch Nails everywhere in the game, but they also have a visual manifestation: The ammunition box of the nailgun has the NIN-logo on it. And two: He said some nice things about creativity and its relation to games: &#8220;[..] video games are a healthy way of distracting your mind. I&#8217;ll often reach a brick wall, where I just can&#8217;t find the right line or the right melody. But what we&#8217;ve done here at the studio is create a bunch of distractions so you can step out of what you&#8217;re doing and change you head space. You can play a video game, then you can come back, and often the problem has gone away.&#8221;</p>
<p>Interview: <a href="http://www.9inchnails.com/articles/pretty-quake-machine.php">Incite #7, June 2000, by Paul Semel: &#8220;Pretty Quake Machine&#8221;</a><br />
Photo: <a href="http://www.flickr.com/photos/mykalburns/3906486972/">Mykal Burns</a></p>
]]></content:encoded>
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		<item>
		<title>storno.tv &#8211; Interview with Steve Lambert</title>
		<link>http://old.amaze-festival.de/2009/09/22/interview-with-steve-lambert/</link>
		<comments>http://old.amaze-festival.de/2009/09/22/interview-with-steve-lambert/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 13:30:39 +0000</pubDate>
		<dc:creator>Thorsten S.  Wiedemann</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Ars Electronica]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Steve Lambert]]></category>
		<category><![CDATA[storno.tv]]></category>
		<category><![CDATA[thorsten s. wiedemann]]></category>

		<guid isPermaLink="false">http://amaze-festival.de/wp/?p=1143</guid>
		<description><![CDATA[Steve Lambert is an american artist &#8230; creating utopies like &#8220;The NY Times
Special Edition (2008)&#8221; or sweet little browser applications like the Firefox
AddArt. His goal is not to be the mega cheater&#8230; but he likes to realize things
and special moments for people. He could be something like the santa claus&#8230;
he fullfills thoughts and wishes. HoHo! [...]]]></description>
			<content:encoded><![CDATA[<p>Steve Lambert is an american artist &#8230; creating utopies like &#8220;The NY Times<br />
Special Edition (2008)&#8221; or sweet little browser applications like the Firefox<br />
AddArt. His goal is not to be the mega cheater&#8230; but he likes to realize things<br />
and special moments for people. He could be something like the santa claus&#8230;<br />
he fullfills thoughts and wishes. HoHo! In this talk I found a gamer and a game<br />
developer&#8230; Have fun!!!</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/5INRt-nk83s&#038;hl=de&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5INRt-nk83s&#038;hl=de&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><a href="http://visitsteve.com">http://visitsteve.com</a></p>
]]></content:encoded>
			<wfw:commentRss>http://old.amaze-festival.de/2009/09/22/interview-with-steve-lambert/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>storno.tv &#8211; Interview with Lawrence Malstaf</title>
		<link>http://old.amaze-festival.de/2009/09/17/interview-with-lawrence-malstaf/</link>
		<comments>http://old.amaze-festival.de/2009/09/17/interview-with-lawrence-malstaf/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 06:21:25 +0000</pubDate>
		<dc:creator>Thorsten S.  Wiedemann</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Ars Electronica]]></category>
		<category><![CDATA[Lawrence Malstaf]]></category>
		<category><![CDATA[storno.tv]]></category>
		<category><![CDATA[thorsten s. wiedemann]]></category>

		<guid isPermaLink="false">http://amaze-festival.de/wp/?p=1116</guid>
		<description><![CDATA[Lawrence Malstaf artist and winner of the Golden Nica 2009 in the category
Interactive Art. His artworks are installations in which the visitors are in the
middle of&#8230; better being part of the whole enviroment. Physical experiences
of the users are one goal of his artistic research. I met him at the Ars Electronica
2009 to talk with him [...]]]></description>
			<content:encoded><![CDATA[<p>Lawrence Malstaf artist and winner of the Golden Nica 2009 in the category<br />
Interactive Art. His artworks are installations in which the visitors are in the<br />
middle of&#8230; better being part of the whole enviroment. Physical experiences<br />
of the users are one goal of his artistic research. I met him at the Ars Electronica<br />
2009 to talk with him about computer games and the possible analogy to his work.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/g1N4P9AZsfY&#038;hl=de&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/g1N4P9AZsfY&#038;hl=de&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><a href="http://www.fortlaan17.com/artists/lawrence-malstaf">http://www.fortlaan17.com</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>storno.tv &#8211; Interview with Eduardo Kac</title>
		<link>http://old.amaze-festival.de/2009/09/09/interview-with-eduardo-kac/</link>
		<comments>http://old.amaze-festival.de/2009/09/09/interview-with-eduardo-kac/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 16:39:40 +0000</pubDate>
		<dc:creator>Thorsten S.  Wiedemann</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[A MAZE.]]></category>
		<category><![CDATA[Ars Electronica]]></category>
		<category><![CDATA[Eduardo Kac]]></category>
		<category><![CDATA[Golden Nica]]></category>
		<category><![CDATA[storno.tv]]></category>
		<category><![CDATA[thorsten s. wiedemann]]></category>

		<guid isPermaLink="false">http://amaze-festival.de/wp/?p=1085</guid>
		<description><![CDATA[Eduardo Kac is an artist and the winner of the Golden Nica 2009
in the category Hybrid Arts. His artwork is entitled &#8220;Natural History
of the Enigma&#8221;. I met him in the galerie BLACK BOX in Linz during
the Ars Electronica Festival to ask him questions about vision and
future of computer games as an art form. 

http://www.ekac.org
]]></description>
			<content:encoded><![CDATA[<p>Eduardo Kac is an artist and the winner of the Golden Nica 2009<br />
in the category Hybrid Arts. His artwork is entitled &#8220;Natural History<br />
of the Enigma&#8221;. I met him in the galerie BLACK BOX in Linz during<br />
the Ars Electronica Festival to ask him questions about vision and<br />
future of computer games as an art form. </p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/m9yGvqc7A44&#038;hl=de&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/m9yGvqc7A44&#038;hl=de&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><a href="http://www.ekac.org">http://www.ekac.org</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
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